Anime Tees

Project Overview

Anime Tees is a shopping website offering affordable T-shirts designed for anime enthusiasts. The website primarily caters to a younger audience, particularly those aged 10 to 25, including school and college students, making the shopping experience fun and trendy.

Duration:   May 2024 - July 2024

Role:  UX/UI Designer

Project Type:  Website


My Responsibilities

  • User research
  • Competitive analysis
  • Paper and digital wireframing
  • Lo-fi and hi-fi prototyping
  • Conducting usability testing
  • Design iteration
  • Applying accessibility guidelines
  • Responsive design

The problem

Most websites provide a wide range of options, but they aren't focused on a specific niche, which can be confusing for users.

The goal

Create a website that offers T-shirts with a straightforward user flow and intuitive navigation, ensuring a fun user experience.

Understanding the User

User Research

I conducted user interviews and surveys for my research. Initially, I assumed that Anime Tees would be similar to other shopping websites. However, after gathering insights from the interviews and surveys, I discovered that the website should have a playful layout emphasizing the specific anime genres it features. Additionally, it needs smooth payment options for regular users, special offers for students, and pre-order options for select designs.

Pain Points
1
Options

Too many options when browsing for an item

2
Experience

Traditional websites require numerous clicks, which can confuse users.

3
Interaction

Current websites feel dull and unengaging for the younger generation.

4
Payment

It's essential for users to have seamless payment methods.


Persona: Troy Miller

Troy is studying to be a software engineer who wants to buy authentic anime t-shirts with ease.

Persona: Troy Miller

Persona: Troy Miller
User Journey Map

I have created a user journey map for Troy’s experience focusing on the pain points and improvement opportunities.

Low-fidelity prototype

To create a low-fidelity prototype, I connected all of the screens involved in the primary user flow of adding an item to the cart and checking out.

At this point, I had received feedback on my designs from family and friends about things like placement of buttons and page organization. I made sure to listen to their feedback, and I implemented several suggestions in places that addressed user pain points.

View Prototype
Low fidelity flow

Starting the Design

Sitemap

The sitemap shows the flow of the website mentioning menu and submenu associated with each option. This is prepared by keeping user experience in mind.

User journey
Paper Wireframes

Next, I developed wireframes for my website, taking all the pain points into account. The images on the right illustrate the progression from the initial concept to the final wireframe version.

User journey
User journey
User journey
Usability Testing

These are the main findings from the usability study:

Study Type:   Unmoderated usability study

Participants:  3 participants

Length:  20-30 minutes

Bag

There is no way to go back to the list from where item is selected.

Share merchandise

There is no share button to share the item with anyone.

Wishlist

There is no quick access to wishlist.

Save Payment and Address button

It doesn’t show any message to confirm that address or payment method is save.

usability wishlist

Mockups after Usability Testing

Wishlist

Based on the insights from the usability testing, I made changes to improve the site’s flow. One of the changes I made was adding the quick access to wishlist. This allowed users more freedom to add items in their bag without going through a complicated process of getting wishlist from profile saving them few clicks.

usability wishlist
Breadcrumb

To make the shopping experience easier for users, I added a breadcrumb which takes back user to the previous steps and makes item selection process better for user.

usability wishlist
High-fidelity prototype

My hi-fi prototype followed the same user flow as the lo-fi prototype, and included the design changes made after the usability study, as well as several changes suggested after usability test.

View Prototype
Low fidelity flow

Accessibility considerations

1
Navigation

I have added breadcrumb to make sure that user can access any part of the website from any page.

2
Headings Hierarchy

I have used clear hierarchy of headings with simple and understandable text.

3
Color Contrast

Maintained a neutral color contrast for the text to ensure it is clearly visible against the colored background.

Takeaways

Impact:

The target users reported that the design was easy to navigate, more engaging thanks to the images, and showcased a clear visual hierarchy.

What I learned:

I discovered that even minor design adjustments can significantly affect the user experience. The key lesson for me is to prioritize clear navigation and concentrate on the actual needs of users when developing design concepts and solutions.