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E-commerce · UX Research · Interaction Design

Anime Tees
E-commerce UX

A focused shopping experience for anime T-shirt enthusiasts aged 10–25 — designed solo from user research through hi-fi prototype, with a strong emphasis on intuitive navigation and playful engagement.

Duration

May – July 2024

Role

UX/UI Designer (Solo)

Type

E-commerce Website

Tools

Figma · Accessibility Guidelines

Anime Tees website

Overview

The Problem & My Role

Most shopping websites offer a huge variety, but none focus specifically on anime merchandise for a younger audience. This lack of niche focus leads to confusing, overwhelming experiences that don't resonate with the target users.

Create a website that offers T-shirts with a straightforward user flow and intuitive navigation, ensuring a fun and engaging shopping experience for anime enthusiasts.

As the sole designer I owned the entire UX process: conducting user research and competitive analysis, developing personas and journey maps, creating paper and digital wireframes, building lo-fi and hi-fi prototypes, running unmoderated usability studies, and iterating on findings.

Responsibilities

What I Owned

User Research & Interviews
Competitive Analysis
Persona Development
User Journey Mapping
Paper Wireframing
Digital Wireframing
Lo-fi & Hi-fi Prototyping
Unmoderated Usability Testing
Design Iteration
Accessibility Guidelines
Responsive Design

Research

Understanding the User

I conducted user interviews and surveys to challenge my initial assumptions. I assumed Anime Tees would be similar to other shopping websites — the research proved otherwise. Users wanted a playful layout emphasising specific anime genres, smooth payment options, student discounts, and pre-order functionality.

Pain Points

Four Core Problems

01

Too Many Options

Existing sites overwhelm users with too many browsing options, making it hard to find niche anime-specific products quickly.

02

Too Many Clicks

Traditional sites require numerous clicks and page loads that interrupt the shopping flow and confuse younger users.

03

Dull Interaction

Current sites feel generic and unengaging for the 10–25 demographic who expect a more expressive, visual experience.

04

Payment Friction

Users need seamless, flexible payment options — especially students who may rely on digital wallets and saved payment methods.

Persona

Meet Troy Miller

Troy is studying to be a software engineer who wants to buy authentic anime T-shirts with ease. He's tech-savvy, budget-conscious, and browses primarily on his phone. He gets frustrated quickly with slow or confusing checkout flows.

Persona: Troy Miller

User Persona — Troy Miller

User Journey Map

User Journey Map — Troy's Shopping Experience

Architecture

Sitemap & Information Architecture

The sitemap was built with user experience in mind — reducing depth, grouping related content intuitively, and minimising the number of clicks to reach any product.

Sitemap

Sitemap

Wireframes

Paper to Digital

I started with rapid paper sketches to explore layout options and navigation patterns, then refined into digital wireframes. Every pain point from research informed the layout decisions.

Paper wireframe 1
Paper wireframe 2
Paper wireframe 3

Paper Wireframes — Early Concepts

Lo-fi Prototype

Testing the Core Flow

I connected all screens involved in the primary user flow — adding an item to cart and checking out — to test navigation and layout logic before visual design. Early feedback from friends and family informed key improvements around button placement and page organisation.

Lo-fi prototype

Lo-fi Prototype — Primary Shopping Flow

View Lo-fi Prototype in Figma →

Usability Testing

What We Discovered

I ran an unmoderated usability study with 3 participants over 20–30 minutes each. Four key issues were identified:

01

No Back Navigation from Bag

Users couldn't return to the item list from the bag — causing frustration and breaking the shopping flow.

02

No Share Button

Users wanted to share items with friends but had no native share option available on product pages.

03

No Quick Wishlist Access

Getting to the wishlist required navigating deep into the profile — users expected it to be immediately accessible.

04

No Save Confirmation

Saving an address or payment method showed no confirmation message, leaving users unsure if the action was successful.

Usability testing background

Design Iterations

Changes Made After Testing

Wishlist improvement

Added Quick Wishlist Access — reduces clicks and gives users more control

Breadcrumb improvement

Added Breadcrumb Navigation — improves orientation and back-navigation across all pages

Hi-fi Prototype

Final Design

The hi-fi prototype followed the same user flow as the lo-fi version, with all usability study changes applied — plus additional refinements to visual hierarchy, colour contrast, and interactive states.

Hi-fi prototype

Hi-fi Prototype — Final Design

View Hi-fi Prototype in Figma →

Accessibility

Designed for Everyone

01

Navigation

Breadcrumb navigation ensures users can access any part of the website from any page — reducing cognitive load and improving orientation.

02

Heading Hierarchy

Clear heading structure with simple, understandable text improves screen reader compatibility and scanability for all users.

03

Colour Contrast

Maintained neutral, high-contrast text against coloured backgrounds to ensure WCAG compliance and legibility for users with visual impairments.

Takeaways

Impact & Lessons Learned

Target users reported the design was easy to navigate, more engaging thanks to the imagery, and showed clear visual hierarchy.

I discovered that even minor design adjustments — adding a breadcrumb, surfacing a wishlist icon — can significantly change how users feel about a product. The key lesson: always prioritise clear navigation and focus on what users actually need, not what you assume they need.

Figma UX Research Usability Testing Accessibility Responsive Design

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